|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Soleil Fournier
Black Serpent Technologies The-Culture
150
|
Posted - 2016.10.04 22:40:08 -
[1] - Quote
No CYNOS on ships hit by the panic button please.
Reasoning: 0 counter-play. |
Soleil Fournier
Black Serpent Technologies The-Culture
150
|
Posted - 2016.10.04 22:48:52 -
[2] - Quote
Here's an idea to add counterplay to the PANIC button should you guys really insist on it:
Once the panic button is hit, ships cannot light a cyno for X amount of time (2-2.5 minutes?), allowing the attackers time to deploy a mobile cyno inhibitor (assuming they brought one).
That gives counterplay and allows the mining fleet the ability to cyno in friendlies after the time expires if a inhibitor wasn't deployed in time. |
Soleil Fournier
Black Serpent Technologies The-Culture
150
|
Posted - 2016.10.04 22:57:18 -
[3] - Quote
TigerXtrm wrote: For now I agree with the devs, let's just see how this plays out first before imposing all kinds of restrictions. But it does need to be closely monitored for the first few weeks and quickly jumped on if need be.
Players weren't able to light a cyno inside a POS shield, and I don't think they can do it while tethered either (without losing the tether and becoming vulnerable). Why should they be able to do it while invulnerable with the panic module? |
Soleil Fournier
Black Serpent Technologies The-Culture
150
|
Posted - 2016.10.04 23:28:22 -
[4] - Quote
Nevyn Auscent wrote: Because otherwise the defence fleet can't arrive in reasonable time..
They can light the cyno before the panic button is pressed and not get the effect, which (potentially) sacrifices the one cyno ship to save the fleet. Or if they are already hit by the panic button and are invulnerable, they can light the cyno and lose that invulnerability, which is consistent with how cyno rules work across the game.
I'm not saying they shouldn't be able to cyno a fleet in. I'm saying the cyno ship shouldn't be able to do it while enjoying invulnerability.
Is there a reason to break the rules in this case? And make cyno ships invulnerable? I don't see it because the rest of the fleet is still invulnerable, it's only the one ship that becomes vulnerable. |
Soleil Fournier
Black Serpent Technologies The-Culture
150
|
Posted - 2016.10.05 08:51:59 -
[5] - Quote
Rorq is only 3 billion, that's cheap.
Players out in the far reaches of nullsec will have whole fleets of these suckers. The supply of minerals will be obscene, leading to an inevitable crash of mineral prices and a whole lot of supercaps being built. |
|
|
|